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Media Arts, Game & Interaction

A place showing the intersection of technology, creativity, and storytelling. Here, I explore the innovative processes behind game development and media production, highlight the latest trends in the industry, pushing the boundaries of digital experiences.

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01

Recap & Introduction

A little recap of my media and game design as well as a small warm welcome introduction about me.

02

No Worries Planet

A group of little monsters living on a polluted planet. Their job is to clear the dark clouds every day until they finally succeed and enjoy the sunshine on the beach. Using stop-motion style animation clips, 3D printing models and interaction design, the project aims to bring optimism and happiness to viewers.

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03

The Light

This is a game design project based on the topic of light pollution. Player needs to explore in the darkness. The game is based in Las Vegas, one of the most light-polluted areas. Through the scenario and level design, the player will be in the middle of a Vegas infested with mutated plants.

04

The Cage

A survival game lies in the vertical maze, which is very different from the traditional horizontal maze. Players will regularly drop food in the maze, players need to make rational use of food to survive, and explore the vertical maze wall to find a way out.

The concept stems from China’s COVID-19 policy in the three years from 2020 to 2022. 

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