
XR & Immersive Experience
I create immersive experiences that explore the relationship between people, space, and technology. Working across XR, projection mapping, interactive installations, and live performance, I use emerging technologies to transform physical and virtual spaces into playful, sensory, and participatory experiences.

01
Umara: Song of the Invisible
An immersive, interactive installation that invites visitors to explore a mysterious underwater world through hand gestures and movement. Combining real-time visuals, motion tracking, and projection mapping, the experience brings invisible marine life to life through playful interaction and poetic storytelling.
02
To Wear the Dark
A 13-minute immersive live performance exploring identity, vulnerability, and self-acceptance through the metaphor of deep-sea mimicry. Combining Kinect-driven real-time visuals in TouchDesigner, contemporary dance and original music, the performance transforms body movement into evolving visuals, revealing the tension between the masks we wear and our authentic selves.


03
Deep Sea Pinball
An underwater-themed architectural projection mapping animation selected for the 2026 LUMA Projection Arts Festival in Binghamton, New York. Inspired by classic arcade pinball games, the piece transforms a historic building façade into a playful underwater world, where glowing marine creatures, vibrant motion graphics, and pinball-inspired interactions bring the architecture to life.
04
Dragon Awake
An interactive architectural projection mapping artwork inspired by the awakening of a mythical deep sea dragon. Through animated illustrations, flowing textures, and luminous colors, the piece transforms a building façade into a dreamlike fantasy world, blending visual storytelling with architecture to bring an ancient creature to life.


05
United Lazy People
A playful multiplayer VR experience that introduces children to sustainability through interactive challenges and imaginative storytelling. Set in a colorful virtual world, players complete everyday environmental missions, from saving energy to sorting waste. The project was showcased at the United Nations Headquarters during UN Kids Day 2026 in New York.
06
The Zeno Club
A collaborative, multisensory VR game that explores new ways of experiencing virtual environments. Combining immersive worldbuilding, interactive gameplay, and sensory design, the project invites players to engage with a playful bartender digital world, exploring how multisensory interaction can deepen immersion and blur the boundaries between physical and virtual experiences.


07
FLow & Flush
An interactive projection exploring undersea creature in a weird bathroom portal
